The soft-launch of 4 In a Blow is coming closer. I'm getting more nervous. Or should I say scared. I did my own research on blue ocean and game design and I know I want my company to focus on market research, user research, user XP, conceptualization and pre-production. But I haven't thought this through. With soft-launching, marketing, analytics and and distribution are coming my way. |
Knowing that all these things are new is very frightening. But there is no turning back now. So I can sure use some help.
why core labs?
When I first visited the website I saw this:
The Core Labs Game Accelerator is a 6-month online program that helps game developers understand the business side of game development and get their games to market effectively.
Our goal is simple: we want to help you turn your project into a game development company.
My thoughts where: "Yes! That's it!"
I also found executionlabs that does funding aswell. Although extra funding would be nice the extra funding isn't nessecary. The launch of the basic gameplay of 4 In a Blow is garantied. Executionlabs also demanded 25% of the gross revenue. That's a big no for me since Monkube also has the right to 25% of the revenue.
After contacting Anthony Palma, I was sure of my decision. So I submitted 4 In a Blow to the core labs accelerator. My gut tells me this is the right decision.
Sure, in Belgium we also have UNIZO. UNIZO is a non-profit company that helps people to start their own company.
I did some of their work-shops and they were nice. But when it comes to knowing the video game industry their guidance is pretty sad. Sure it's also possible to contact other developers and communities and have a chat with them.
But when I can choose between this chit-chat with other developers or getting back-up from a in Silicon Valley based organisation with industry veterans I simply choose for the veterans.
The Core Labs Game Accelerator is a 6-month online program that helps game developers understand the business side of game development and get their games to market effectively.
Our goal is simple: we want to help you turn your project into a game development company.
My thoughts where: "Yes! That's it!"
I also found executionlabs that does funding aswell. Although extra funding would be nice the extra funding isn't nessecary. The launch of the basic gameplay of 4 In a Blow is garantied. Executionlabs also demanded 25% of the gross revenue. That's a big no for me since Monkube also has the right to 25% of the revenue.
After contacting Anthony Palma, I was sure of my decision. So I submitted 4 In a Blow to the core labs accelerator. My gut tells me this is the right decision.
Sure, in Belgium we also have UNIZO. UNIZO is a non-profit company that helps people to start their own company.
I did some of their work-shops and they were nice. But when it comes to knowing the video game industry their guidance is pretty sad. Sure it's also possible to contact other developers and communities and have a chat with them.
But when I can choose between this chit-chat with other developers or getting back-up from a in Silicon Valley based organisation with industry veterans I simply choose for the veterans.