With only 3% of the players on mobile paying for games it's about time that we have a decent look at the problem.
I wonder what nintendo will do with the new super mario run game. It's gonna be premium but how will they sell it? How many copies will they sell?
Simple indie developers like us on the other hand will need to do a lot more effort to sell and market their games.
This is part 3 of my Conversion Rate Optimization posts. In the 2 previous posts I explained the theory behind NLP, sales techniques and CRO. Now it's time to put everything into practise.