There is a huge List of FPS games. I have played some fps games in my earlyer years.
Half-life, duke nukem, American army, call of duty, resistance: fall of men, socom navy seals, unreal tournament, xonotic, red eclips, halo, team fortress, alien arena and even dinosaur hunter on facebook. I think that's about it. It's not a bad list but it's far from all the games that are out there.
What's the difference?
I haven't had time to analyse all sorts of games yet but i made a quick gues of the average action and puzzle games.
deepen the aspects
I linked the lenses of Schell's book to the all the aspects in my list. (You can download the deck for free on apple or android app store.)
The score of every aspect is determent by looking at the lenses that question these aspects. An example:
The book of lenses
I first started to read Jesse Schell's book when I started my design of galactic gladiators. I can't believe that was 4 years ago. Time really flies.
In grade school I learned how to make games and activities for kids. The years working in daycare really improved my knowledge of games. Although I was not always aware of it, my subconscious slowly made this web of game aspects. Game after game I started to learn what worked and what not.
Joris Van Goidsenhoven
Game development journal