For the last weeks we had sessions from Alec Wright, COO of GSVlabs, about constructing your budget, Oscar Clark from Unity about Scope Creep and Jeff Burton, one of the co-founders of Electronic Arts, talked about the importance and strategies of networking with people at events.
And last but not least our game is almost ready for soft-launch / beta launch.
Knowing that all these things are new is very frightening. But there is no turning back now. So I can sure use some help.
30 Septembre is marked in my agenda. GamesUR conference in Europe will take place in London. My tickets are booked! Let's hope it's worth it!
With 4 in a blow almost ready for soft-launch I'm curious to know how much has been changed since the beginning of the project.
Specially when it comes to the BOS tools.
If you haven't played 4 in a blow you might want to test it first.
Joris Van Goidsenhoven
Game development journal