Rummin I was planning to launch a game 4 months ago. It was a rummy version. (rummy 500) something small really. I made it with lot's of help from a friendly programmer, his name is martin. We made the game with the stencyl game engine. www.stencyl.com Not the greatest engine, but it's really easy to use because of the visual scripting system. Game maker, construct 2 and many more use this sort of visual programming. Here is a more complete list of video game engines : List of video game engines
The good and the bad I had everything planned for the development, or at least so I thought. The game is almost a tradition in our family since our grandmother thaught us the game rules. It has been played at almost any family gatherings. So i knew it was a fun game. I wrote down everything in a game design document, the rules, how it would look on a screen, the animation,... That was the good part.
Only the technical design document was not yet written at the time we started the development. This part is the bad part. Well, actually the time it took to develop our last result was not long. It took Martin a total of 180 hours to get everything done. I only worked 80 hours on the art, UI and the tutorial..(game design document not included) Yet it took us 4 months to get to our last result. One problem was our family and social issues. But that's normal for all indie developers. Another issues was the engine. The bloody engine did not support any version control system. Everything had to be send by mail or by dropbox. It was horrible. There is a function to import assets into the the engine, but everytime Martin imported something, his code got messed up. I could not import Martin's code because our systems were not synchronised.. one way or another, we ended up with our last version. Rummin
The worst is yet to come Our plan was to launch the game in the beginning of september. i was excited. A few weeks before the launch i decided to take a better look at the marketing side of all that's when I realized that the game in its current state would have no chance against the competition.
Is everything in vain? No! Sure it's bad that this project never made it to the store, but i learned some new things. Build a businessplan and a business before you start on a project. What kind of games are you going to make? How are you going to be different from everyone else? What about marketing? What's your budget? I have been working on a plan for the last 4 months and i will gladly tell you everything about it in the next coming weeks.