The final touches, stress and the drinks.
Nothing to do
Seriously I had nothing to do.
Artist lay the "final" touch on their work and programmers tried to do some coding.
The only thing I could do is blogging. :)
Did we manage to finish our game?
No
It took some time implement all the assets into unity. The unity engine doesn't allow more people working in 1 scene.
We also started to late on the programming. So not all the coding was done and the coding that was finished was not attached to the assets.
We did had some to show though but it just didn't do anything.
Artist lay the "final" touch on their work and programmers tried to do some coding.
The only thing I could do is blogging. :)
Did we manage to finish our game?
No
It took some time implement all the assets into unity. The unity engine doesn't allow more people working in 1 scene.
We also started to late on the programming. So not all the coding was done and the coding that was finished was not attached to the assets.
We did had some to show though but it just didn't do anything.
The results
Check the results on the house of indie or on the global game jam website.
We didn't get any prices but we did had a good time.
We didn't get any prices but we did had a good time.
and after that?
We didn't show the board game. I don't know why. I'm thinking that I just have a board game next time.
I've elaborated the game. A few rules are changed, for the better ... I think ... I hope.
The theme is also changed to an Inca theme. I might call the game Cusco, after the great Inca city.
I hope I can playtest it with family this weekend.
To be continued...
I've elaborated the game. A few rules are changed, for the better ... I think ... I hope.
The theme is also changed to an Inca theme. I might call the game Cusco, after the great Inca city.
I hope I can playtest it with family this weekend.
To be continued...