What happened on day one at global game jam in Antwerp?
15.00 - 17.00: Check in
17.00 - 18.00: Announcement
18.00 - 19.00: Brainstorming
19.00 - 20.00: Dinner
20.00 - 21.00: Pitches, Group Forming
I'm not sure what the purpose was of all the video's during the announcement. Just showing us the theme would be fine.
Anyway, the theme was "ritual". Ritual is ok for a theme. It's something I wouldn't come up with but you can do a lot of things with it.
We can not complain about the theme, specially if you look at the theme of last year "What do we do now?".
3 Pitches got stuck in my mind:
- The dancing ritual
- Hello family
During the brainstorming I wrote down "dancing". Apparently someone picked it up.
It's some kind of bop-it game but then with dancing. I don't know the detail but it sounds fun.
Hello family is a time managment game. You need to fulfill all the tasks (daily routine or ritual) of a parent before the bus comes to pick up your kid for school.
This reminds me of all these diner/cooking games but with a different, better theme.
The theme is really interesting because it's recognizable and you can put some educative stuff in it. What if the parent or the child has a handicap? Tics, autism, mental handicap,... That's something you don't see every day in a video game.
Cometica is a boardgame, or it started as a boardgame. It's the pitch that I helped making.
There is a meteor coming towards your planet. You are king of your species. Together with the other players you need to command your people to perform a ritual. If the ritual is not performed, bad things will happen to all players (eventually all players will loose).
IF you manage to work together then you also need to invest in your own kind. Because at the end, the player with the most civilians will win the game.
Cooperative vs competitive, with a touch of poker and a lot of surprices.
Cometica paper prototype
Balancing the sorts of actions will be difficult. We could thought this through or we could just do some more testing. It was late, maybe we just needed some rest.
So far I've proven myself useful in conceptualisation. It will be a different story when the actually development starts.