Hey guys,
A few days ago gamasutra posted an article 5 rules to break when developing a mobile game. Naked gameplay picked it up and tweeted the article. I haven't played the game, I only read the article. From the looks of it, it seems like a damn good example of blue ocean and game design. I like the article itself so much because it encourages me to follow my own path. Don't follow the mass, be different. |
Joris Van GoidsenhovenGame development journal Archives
June 2017
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