So we know what freemium and free-to-play is.
We know what virtual goods are going to be sold in games.
We know that the experience when we sell virtual goods is almost the same as selling things in the real world.
We know that there is a science behind the power of persuasion, a power we can control.
And we know that people buy things to solve their problems.
We know what virtual goods are going to be sold in games.
We know that the experience when we sell virtual goods is almost the same as selling things in the real world.
We know that there is a science behind the power of persuasion, a power we can control.
And we know that people buy things to solve their problems.